This build replaces disconnected single-screen rooms with a contiguous side-scrolling overworld. It is still a prototype, but it now feels much more like a place than a sequence of test chambers.
Move: Arrow keys or A/D
Jump: Space / W / Up
Interact: E
Glide: hold jump while falling
Map: M
Journal: J
Save: K
Scrolling camera, broad connected zones, stronger landmarks, branch shortcuts, a major temple-gated route, and exploration loops that feel more like a true journey.
The world is one long horizontal chapter with vertical branches. Canopy, temple ascent, spires, forest floor, root hollows, underways, and archive all live in one contiguous space.
The challenge is finding routes, mastering traversal, and revisiting old ground with new tools.
Prologue: The high routes are broken. Lantern chains hang silent. Root passages sleep beneath wet stone. Somewhere in the old archive is the memory of how this world once fit together.
Gold = your position. Green = visited landmark. Routes become meaningful as you reopen shortcuts.